Associate Game Engineer
Storm Flag Games · Time Worked: Jan 2025 - June 2025

- Worked on the C++ game client for a large scale MMO.
- Debugged the animation system of the client.
- Patched transparency handling, removing crashes and animation spasms.
- Adjusted mousepicking to work with animated models.
- Implemented a dirty flagging system for animating previously static objects.
- Patched an SQLite save corruption bug and implemented save repair functionality.
- Added Lua functions exposing more of the client's graphics engine to scripters.




















